Wild Train

  • Petri Ryhänen 0334856
  • Rostislav Malevich 0312328

IDEA and GAME LOGIC

Player controls stream train by maintaining ideal temperature of engine. If engine temperature is optimal, train accelerates, if temperature is not perfect, speed is decreasing. Player can add water to decrease temperature or add wood/coal for more heat. By time, engine is cooling down so keeping engine in optimal condition is vital. Player receives money from keeping train moving. More speed = more money.

In WILD TRAIN there are enemies that try to stop train by blocking it's way. Nasty cowboys can easily notice fast moving train, but slow one does not attract them. More speed = more enemies. Enemies can be killed by bomb.

Player's goal is to ride train to station with maximum amount of money left. Game is lost, if train is stopped or destroyed.

There are 4 items in game, each of them require money to buy. Price is changing according to game level.

  1. WATER cools train engine
  2. COAL increases heat of engine
  3. BOMB kills enemy
  4. TOOLS repair possible damage made by enemies

RULES

  • Keep optimal temperature of engine
  • Keep train moving
  • Avoid cowboys
  • Repair damage
  • Remember! More speed = More more = More cowboys.

Project arficats

Early game scretch
Main Menu (In game screenshot)
Level Map (In game screenshot)
Brief before level (In game screenshot)
Victory View (In game screenshot)
In game footage with enemy and in-game notification (In game screenshot)
Loose View (In game screenshot)

Project milestones

Feature Description Status Priority
XNA framework XNA framework for WP7 emulator OK 1
State machine prototype State machine for game with needed states (intro, menu, game, paused, etc) OK 2
Train engine control Decrease/Increase temperature of engine OK 2
Game level First game level OK 2
Enemies Enemies, their effect and killing them OK 3
Scrolling background Scrolling background OK 3
Graphics Graphics for game object OK 3
Sounds Game sounds OK 4
Menu Content of menus OK 2
Particles Smoke and dust particles OK 4
Repair Delay Repair takes some time OK 4
Memory Writing and reading data OK 3
Sandbox Extra endless level OK 5
Tombstoning Tombstoning OK 3

WP7 code camp requirements

Task Status
Game must use accelerometer, touch control, GPS etc OK
Game must preserve state when call or other interruption(camera, home key pressed) occurs, so that game wont restart from the very beginning after the call(Tombstoning) OK
Game must have multiple play levels OK
Game should store user credentials(nick, game points/scores, current game level etc) and must provide the list of top scorers OK

USED TECHNOLOGIES

SOURCE

Presentaion