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xna2010:grp5:start [2010/06/10 00:24]
grp5
xna2010:grp5:start [2010/08/29 23:35] (current)
grp5
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-====== Members ======+====== S-Fight ====== 
 + 
 +=== Members ===
   * Matti Bragge   * Matti Bragge
   * Anssi Salo   * Anssi Salo
 +
 +=== Source ===
 +
 +{{:xna2010:grp5:sfight_final_xna_codecamp_2010.zip|S-Fight Source}}
 +
 +Final and compiling version of the source code package, including all textures and sounds. Xbox version can be made by just creating a copy of this.
 +
 +We noticed some users might have trouble with the background song if Windows Media Player has been uninstalled. This seems to be because we use the MediaPlayer class to play the music (just like every other group). NOTE, game won't work without XBox-pad controller.
 +
 +=== Report ===
 +
 +{{:xna2010:grp5:sfight_final_report.pdf| S-Fight Report}}
 +
 +=== Brochure ===
 +
 +{{:xna2010:grp5:sfight_brochure.pdf| S-Fight Brochure}}
  
 ====== Idea ====== ====== Idea ======
  
-Our goal is to make a 2-dimensional space shooter game. Enemies will swarm from all directions at the players. Some examples are the legendary Finnish cave shooter Wings and a cheap but very entertaining downloadable game from Xbox Live and SteamGeometry Wars.+Our goal is to make a 2-dimensional space shooter game. Enemies will swarm from all directions at the players. Some examples are the legendary Finnish cave shooter Wings and an inexpensive but very entertaining downloadable game from Xbox Live and Steam called Geometry Wars.
  
 The game will be for 1-2 players at first and maybe for up to 4 in the end. Camera will be stable, possibly adding scrolling later on. To avoid split screen, zooming would be needed to make sure all the players stay visible. The game will be for 1-2 players at first and maybe for up to 4 in the end. Camera will be stable, possibly adding scrolling later on. To avoid split screen, zooming would be needed to make sure all the players stay visible.
  
-{{:xna2010:grp5:start_slides.pptx|Idea presentation slides from Tuesday}} (PowerPoint 2007 format)+{{:xna2010:grp5:friday_presentation.pdf|S-Fight Presentation}}
  
-[[http://www.youtube.com/watch?v=H_PHA-OAlU8|Geometry wars video in youtube]]+[[http://www.youtube.com/watch?v=y-_qlaywKBs|Geometry wars video in youtube]]
  
 ====== Features ====== ====== Features ======
  
-  * Left thumbstick controls the movement and right thumbstick controls the direction of shooting. 
-  * 2D graphics. 
   * Self-made background music and sound effects.   * Self-made background music and sound effects.
-  * Collision detection for shooting enemies and 'dying'+  * Self-made textures and background. 
-  * AI follows the closest 'alive' player. +  * Menu screen. 
- +  * Collision detection for shooting enemies and dying. 
-Simple things that almost definitely will be added: +  * AI follows the closest player. 
-  * RESET button! :) +  * A simple point counter. 
-  * Self-made textures and background +  * Left thumbstick controls the movement and right thumbstick controls the direction of shooting.
-  * A point counter for both players +
-  * Boarders for the game area +
- +
-Hopefully will be able to add: +
-  * Pause/menu screen ( New Game, Credits, Quit atleast) +
-  * Simple effects+
  
 ===== Diary ===== ===== Diary =====
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   * Collision checks with ships, enemies and projectiles all pretty much work now so you can kill enemies and they can 'kill' you (the controls just freeze for now).   * Collision checks with ships, enemies and projectiles all pretty much work now so you can kill enemies and they can 'kill' you (the controls just freeze for now).
 Thursday Thursday
-  * PLAN: Better graphics, menu screen, point counter, updating Wiki with screenshots and video. Xbox conversion might bring some surprises so it should be tested well in advance.+  * PLAN:  
 +    * Better graphics, menu screen, point counter, updating Wiki with screenshots and video. Xbox conversion might bring some surprises so it should be tested well in advance. 
 +  * REALITY: 
 +    * We added our own textures to the game. And then spent the whole day trying to make the menu work. Thanks for the original source code goes to Team Null Pointer Exception. We rewrote it from like 300 lines of code to 80 lines though... 
 +    * Then we had major problems with the resolution on Xbox. We had used three different classes to determine screen width and height in different situations. When we used just one class our menu screen finally flipped from halfway off the screen to where it should be. Still because of the projector little slices from the sides where cut off. On the PC everything looked just fine the whole time. Finally: Release Candidate 1!
 Friday Friday
-  * +  * PLAN: No sleeping on the keyboard. Final version and presentation. VERY minor fixes. 
 +  * REALITY: Pretty much according to plan. There was not much else to be done except the presentation slides.