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xna2010:grp5:start [2010/06/11 13:05]
grp5
xna2010:grp5:start [2010/08/29 23:35] (current)
grp5
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-====== Members ======+====== S-Fight ====== 
 + 
 +=== Members ===
   * Matti Bragge   * Matti Bragge
   * Anssi Salo   * Anssi Salo
 +
 +=== Source ===
 +
 +{{:xna2010:grp5:sfight_final_xna_codecamp_2010.zip|S-Fight Source}}
 +
 +Final and compiling version of the source code package, including all textures and sounds. Xbox version can be made by just creating a copy of this.
 +
 +We noticed some users might have trouble with the background song if Windows Media Player has been uninstalled. This seems to be because we use the MediaPlayer class to play the music (just like every other group). NOTE, game won't work without XBox-pad controller.
 +
 +=== Report ===
 +
 +{{:xna2010:grp5:sfight_final_report.pdf| S-Fight Report}}
 +
 +=== Brochure ===
 +
 +{{:xna2010:grp5:sfight_brochure.pdf| S-Fight Brochure}}
  
 ====== Idea ====== ====== Idea ======
  
-Our goal is to make a 2-dimensional space shooter game. Enemies will swarm from all directions at the players. Some examples are the legendary Finnish cave shooter Wings and a cheap but very entertaining downloadable game from Xbox Live and SteamGeometry Wars.+Our goal is to make a 2-dimensional space shooter game. Enemies will swarm from all directions at the players. Some examples are the legendary Finnish cave shooter Wings and an inexpensive but very entertaining downloadable game from Xbox Live and Steam called Geometry Wars.
  
 The game will be for 1-2 players at first and maybe for up to 4 in the end. Camera will be stable, possibly adding scrolling later on. To avoid split screen, zooming would be needed to make sure all the players stay visible. The game will be for 1-2 players at first and maybe for up to 4 in the end. Camera will be stable, possibly adding scrolling later on. To avoid split screen, zooming would be needed to make sure all the players stay visible.
  
-{{:xna2010:grp5:start_slides.pptx|Idea presentation slides from Tuesday}} (PowerPoint 2007 format)+{{:xna2010:grp5:friday_presentation.pdf|S-Fight Presentation}}
  
-{{:xna2010:grp5:friday_presentation.pdf|Final presentation}} +[[http://www.youtube.com/watch?v=y-_qlaywKBs|Geometry wars video in youtube]]
- +
-[[http://www.youtube.com/watch?v=H_PHA-OAlU8|Geometry wars video in youtube]]+
  
 ====== Features ====== ====== Features ======
  
-  * 2D graphics. 
-  * Menu screen. 
-  * Left thumbstick controls the movement and right thumbstick controls the direction of shooting. 
   * Self-made background music and sound effects.   * Self-made background music and sound effects.
   * Self-made textures and background.   * Self-made textures and background.
-  * Collision detection for shooting enemies and 'dying'+  * Menu screen. 
-  * AI follows the closest 'alive' player.+  * Collision detection for shooting enemies and dying. 
 +  * AI follows the closest player.
   * A simple point counter.   * A simple point counter.
 +  * Left thumbstick controls the movement and right thumbstick controls the direction of shooting.
  
 ===== Diary ===== ===== Diary =====
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 Friday Friday
   * PLAN: No sleeping on the keyboard. Final version and presentation. VERY minor fixes.   * PLAN: No sleeping on the keyboard. Final version and presentation. VERY minor fixes.
- +  * REALITY: Pretty much according to plan. There was not much else to be done except the presentation slides.
-===== Conclusion ===== +
- +
-//"Planning is important."// -unknown+