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xna2010:grp5:start [2010/06/11 17:49]
grp5
xna2010:grp5:start [2010/08/29 23:35] (current)
grp5
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-====== Members ======+====== S-Fight ====== 
 + 
 +=== Members ===
   * Matti Bragge   * Matti Bragge
   * Anssi Salo   * Anssi Salo
 +
 +=== Source ===
 +
 +{{:xna2010:grp5:sfight_final_xna_codecamp_2010.zip|S-Fight Source}}
 +
 +Final and compiling version of the source code package, including all textures and sounds. Xbox version can be made by just creating a copy of this.
 +
 +We noticed some users might have trouble with the background song if Windows Media Player has been uninstalled. This seems to be because we use the MediaPlayer class to play the music (just like every other group). NOTE, game won't work without XBox-pad controller.
 +
 +=== Report ===
 +
 +{{:xna2010:grp5:sfight_final_report.pdf| S-Fight Report}}
 +
 +=== Brochure ===
 +
 +{{:xna2010:grp5:sfight_brochure.pdf| S-Fight Brochure}}
  
 ====== Idea ====== ====== Idea ======
  
-Our goal is to make a 2-dimensional space shooter game. Enemies will swarm from all directions at the players. Some examples are the legendary Finnish cave shooter Wings and a cheap but very entertaining downloadable game from Xbox Live and SteamGeometry Wars.+Our goal is to make a 2-dimensional space shooter game. Enemies will swarm from all directions at the players. Some examples are the legendary Finnish cave shooter Wings and an inexpensive but very entertaining downloadable game from Xbox Live and Steam called Geometry Wars.
  
 The game will be for 1-2 players at first and maybe for up to 4 in the end. Camera will be stable, possibly adding scrolling later on. To avoid split screen, zooming would be needed to make sure all the players stay visible. The game will be for 1-2 players at first and maybe for up to 4 in the end. Camera will be stable, possibly adding scrolling later on. To avoid split screen, zooming would be needed to make sure all the players stay visible.
  
-{{:xna2010:grp5:start_slides.pptx|Idea presentation slides from Tuesday}} (PowerPoint 2007 format)+{{:xna2010:grp5:friday_presentation.pdf|S-Fight Presentation}}
  
-{{:xna2010:grp5:friday_presentation.pdf|Final presentation}} +[[http://www.youtube.com/watch?v=y-_qlaywKBs|Geometry wars video in youtube]]
- +
-[[http://www.youtube.com/watch?v=H_PHA-OAlU8|Geometry wars video in youtube]]+
  
 ====== Features ====== ====== Features ======
  
-  * 2D graphics. 
-  * Menu screen. 
-  * Left thumbstick controls the movement and right thumbstick controls the direction of shooting. 
   * Self-made background music and sound effects.   * Self-made background music and sound effects.
   * Self-made textures and background.   * Self-made textures and background.
-  * Collision detection for shooting enemies and 'dying'+  * Menu screen. 
-  * AI follows the closest 'alive' player.+  * Collision detection for shooting enemies and dying. 
 +  * AI follows the closest player.
   * A simple point counter.   * A simple point counter.
 +  * Left thumbstick controls the movement and right thumbstick controls the direction of shooting.
  
 ===== Diary ===== ===== Diary =====
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   * PLAN: No sleeping on the keyboard. Final version and presentation. VERY minor fixes.   * PLAN: No sleeping on the keyboard. Final version and presentation. VERY minor fixes.
   * REALITY: Pretty much according to plan. There was not much else to be done except the presentation slides.   * REALITY: Pretty much according to plan. There was not much else to be done except the presentation slides.
- 
-===== Source ===== 
- 
-Final (atleast intended) and compiling version of the source code package, including all textures and sounds. Xbox version can be made by just creating a copy of this. 
- 
-We noticed some users might have trouble with the background song if Windows Media Player has been uninstalled. This seems to be because we use the MediaPlayer class to play the music. It works just fine on the Xbox 360, though. 
- 
-{{:xna2010:grp5:sfight_final_xna_codecamp_2010.zip|}} 
- 
-===== Conclusion ===== 
- 
-Matti: 
- 
-The Codecamp was a fun experience to take part in and I will look forward to attending these events again. The XNA Framework made it very fast to get into the game making instead of focusing on how to handle time in the game, how to create a game window and graphics etc. 
- 
-Planning proved out to be a very important part even in a two person project. Adding features took a lot of time when we had to rewrite half the code for it. IntelliSense in the Visual Studio smoothened the C# learning curve a lot and made it unnecessary to have a guide book opened all the time. 
- 
-Without any prior C#, .NET or XNA experience I am pleased with the way that our game turned out. This was also the first time I did a program with any graphics in it other than ASCII characters. ;) I definitely learned a lot and this might inspire me to start on a project of my own.